New startup ideas · Consumer and commerce · Consumer

startup idea

Perpetua

A marketplace for persistent AI worlds that remember every player who visits.

Perpetua trains a real-time interactive world model with durable state, so a generated world keeps its geography, characters and consequences between sessions and across different visitors.

4/5

venture judge

5

similar startups, last 2 years (25 all-time)

94%

of 4 nearest real companies still alive

yes

8 matching federal grants and programs

Direction supported by government programs and grants

Test it before you build it

$500 · 4 weeks · 40 prospects

Prove that players return to the same generated world in week two and pay $25 to keep it alive, for $500 in 4 weeks, before any training run.

Riskiest assumption · A player who spends one session in a generated world will come back to that same world within a week and pay to keep it alive - it is persistence they value, not the one-time novelty that killed Wuri and empties every session-based AI game.

1Focus group: who and where

Players aged 18-30 who already pay for AI or text-driven worlds - AI Dungeon subscribers, Character.AI power users, and play-by-post RPG players who keep multi-week campaigns running on Discord - and who complain in public that every AI session forgets them when the tab closes.

where to find 40 · r/AIDungeon and r/CharacterAI, where paying users of session-based AI worlds post about memory loss; Disboard and top.gg listings for play-by-post and RPG Discord servers, which reach exactly the players who commit to multi-week worlds; itch.io's interactive fiction community and jam boards, for recruiting both players and the first creators.

2Sell first, build later

Season one of a persistent world: eight more weeks of the same map, characters and consequences the player has already shaped, live on Discord, starting within 14 days of the playtest ending, with the founding roster capped at 40.

the ask · $25 per player for the eight-week season, founding price locked for all future seasons

a real yes · A real yes is $25 moved through the itch.io pre-order. Not a yes: playtest signups, Discord activity during the free weeks, 'I'd pay for this' comments, or creators praising the idea without submitting a world.

3Small experiments

The first one attacks the riskiest assumption; each ends with a number that says whether to run the next.

  1. 1. Two-week persistent world run

    $350 · 18 days

    Stand up one top-down social world on a fresh Discord server using an off-the-shelf model with a hand-built database as the state layer - no training, exactly the card's wedge. Recruit 40 players from r/AIDungeon and Disboard, run it 14 days, and measure who comes back in the second week with no reminder ping.

    keep going if · 12 of 40 players return unprompted between day 8 and day 14

  2. 2. Memory-loss demand probe

    $0 · 7 days

    Post in r/AIDungeon, r/CharacterAI and three Disboard-listed RPG servers asking players to describe the moment an AI world forgot them, with a signup link for the persistent-world playtest. Count signups, not upvotes.

    keep going if · 60 playtest signups within 7 days

  3. 3. Founding pass sale

    $150 · 10 days

    On day 10 of the world run, offer every playtester a $25 founding pass: season one continues eight more weeks and their character, holdings and consequences persist. Sell it through an itch.io pre-order page, because these players already buy unfinished indie games there and itch handles the money without any storefront build.

    keep going if · 8 of 40 playtesters buy the $25 pass

  4. 4. Creator supply check

    $0 · 10 days

    Message 20 interactive fiction creators on itch.io offering a 70/30 revenue share on founding passes for worlds they publish into the same persistence layer. Ask for a one-page world outline with a start date, not an opinion.

    keep going if · 5 of 20 creators submit a world outline with a start date

4Collect a deposit up front

Tesla took $1,000 refundable reservations for the Model 3 and $100 for the Cybertruck before building either: the deposit is the measurement, not the revenue.

$25

per prospect, refundable

how · A $25 founding pass sold as an itch.io pre-order with a posted season start date - chosen because these players already pay for pre-release indie worlds on itch, it takes cards without any checkout build, and refunds are one click for the buyer. set up: Stripe Checkout ↗

what it reserves · A founding slot in season one with the player's character, holdings and consequences carried forward, plus the $25 price locked for every future season

refund · Refundable in full with one click until season one starts on the posted date.

target · 8 passes from 40 playtesters within 14 days of the offer going live

before taking money · Run the playtest 18+ only - an open AI-generated world on Discord will draw minors, and serving them generated content triggers COPPA and platform policy exposure a three-person team must not take on yet.

Go: build it if

12 of 40 players return unprompted in week two and 8 buy the $25 pass; persistence holds people and takes money, so scale to 500 players and 10 creator worlds before touching a training run.

Kill: stop if

Fewer than 6 of 40 return in week two or fewer than 3 buy the pass; the week-one retention collapse the judges predicted is real, and no multi-year GPU commitment fixes a world nobody revisits.

5 Scripts to run itoutreach message, landing copy, deposit terms · click to open

outreach message

You know the feeling when an AI world forgets everything the moment the tab closes - the town you built, the NPC who owed you a favor, gone. I'm running a two-week playtest of a world that doesn't forget: same map, same characters, consequences that persist between everyone's sessions, live on Discord. It's free, there are 40 player slots, and it starts Monday. Twenty minutes a day is plenty. Want in? Reply and I'll send you the invite before the doors close.

landing page

A world that remembers you between every session $25 founding pass: eight more weeks of season one, your character and consequences carried forward, price locked forever Buy a founding pass - 40 slots, season starts on the posted date

deposit terms

$25 buys a founding pass to season one: your character, holdings and consequences persist for the full eight-week season, and your founding price is locked for every future season. Refundable in full with one click until season one starts on the posted date. Season one begins within 14 days of the playtest ending.

Would you run this test?

One tap. The yes-share feeds the Demand pillar of this idea's score; nobody sees who answered.

Budgets are out-of-pocket estimates for a team of one to three, US market. Size the deposit to the deal, and check the terms before taking money in a regulated line.

Scorecard

One score that balances how trendy the idea is, the demand for it and its potential for 100x, with competition measured relative to every other idea in the catalog. Recent startup trends first, government priorities second.

59

Idea Score, 0-100 · raw 36.5 x 1.61

Active

competition: more crowded than 52% of ideas · headwind x0.74

+3.8

government priorities, secondary (40 matching grants)

Trend

31

Is the wave forming now? 2025-26 entrants vs 2023-24, rounds since 2025, the sector's live-batch direction, the 2026 trend analyst.

  • Entrants 2025-26 vs 2023-24 (similar companies)61
  • Rounds announced 2025+ in the sector38
  • Sector direction (live batch)0
  • 2026 trend analyst25

Demand

53

Does anyone want it? YC's current RFS, companies already paid for something similar, the operator judge, founders' yes-rate in decks, readers who would run the test.

  • YC asks for it (current RFS: idea / sector)60
  • Someone already pays (similar companies, recent / all-time)100
  • Operator judge: real pain0

100x potential

52

Can it return a fund? The venture judge (double weight), market-size and moat axes, neighbours still alive, the technologist judge.

  • Venture judge75
  • Market size axis100
  • Moat axis20
  • Neighbours still alive16
  • Technologist judge25

Score = 100 x cbrt(Trend x Demand x 100x) x (1 - 0.5 x crowding) + government bonus (max 5), calibrated so the 95th-percentile idea scores 90 (order never changes). A geometric mean: a weak pillar cannot be papered over. Percentiles are among the 272 ideas in the catalog; the terms matched were marketplace, persistent, worlds, remember, player, visits, trains, real-time.

The idea in full

What
Perpetua trains a real-time interactive world model with durable state, so a generated world keeps its geography, characters and consequences between sessions and across different visitors. Creators publish worlds self-serve, players subscribe or pay per world, and Perpetua takes a cut while covering inference. It is a model company before it is a marketplace: multi-year training runs, a simulation data pipeline and a large standing GPU commitment come well before meaningful revenue.
Why now
Five AI game products launched in the last three batches of this cluster (Instaplay, Pops, Playabl.ai, Fifth Door, Pax Historia) and YC's Fall 2026 request list asks for AI-powered consumer products for a billion people, yet all of these generate throwaway sessions with nothing that survives the tab closing.
Wedge: first customer and entry point
One genre, one surface: persistent top-down social worlds published into Discord and mobile web, 50 hand-picked creators, tipping revenue while the state layer is still a database rather than a learned model.
Path to 100x
Games and interactive entertainment is a $100B+ market, and persistent playable worlds is a new category rather than a share grab, because the unit sold is a place people come back to instead of a title they finish. There is no moat at the start - unless creators and accumulated world state compound faster than commodity world models improve, this is only a storefront.
Ceiling
Generated worlds stay novelties with week-one retention collapse, so ARPU never reaches real game economics.
Closest real companies, as the generator saw them
Playabl.ai, Fifth Door, Pops and Instaplay all generate games on someone else's model and reset between sessions; Perpetua owns the model and sells persistence, which is what makes a world worth returning to. Wuri in the graveyard shows that generated story content without persistence or a creator economy does not hold users.
Main risk
A frontier lab ships a world model API and every competitor gets Perpetua's core capability for a monthly bill.

Five judges

Each judge scores every idea in the catalog with a named rubric; the venture judge decides whether a card is shown at all (4-5 is venture-grade).

  • Venture investor

    4/5

    $100B+ games market and a durable-state world model is a real power-law bet, discounted because a frontier lab API could commoditize the core.

  • Bootstrapper

    1/5

    Multi-year training runs and a standing GPU commitment in the hottest hype space, with a frontier lab able to commoditise it by API.

  • Operator

    1/5

    Nobody has a budget for persistent worlds; it is a multi-year training run in front of a consumer entertainment bet.

  • Technologist

    2/5

    A durable-state real-time world model is a multi-year frontier bet that one lab's world model API commoditises overnight.

  • Risk

    1/5

    Publishes into Discord and mobile web on a self-built world model that a frontier lab API could commoditise, with Wuri already in the graveyard.

  • trends

    2/5

    Cites the billion-user consumer RFS, but persistent worlds need no 2025-2026 shift and five cited AI game peers show the trend already crowded.

Similar startups in the directory

Companies whose pitch matches most of the idea's terms (marketplace, persistent, worlds, remember, player, visits, trains, real-time): 25 all-time, 5 from the last two years. Same matching as Idea Check.

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  • Misprintyc W25 · 2025 · Consumeralive

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  • HUDyc W25 · 2025 · Data for AIalive

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  • Arc Simulationstechstars TS 2024 · 2024 · Otheralive

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  • Letter AIyc S23 · 2023 · B2B SaaSalive

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  • Explorexyc S20 · 2020 · Commerce and marketplacesalive

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  • Beatdapp500global 500G GA 25 · 2019 · Otheralive

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  • AI Motionef EF Hong Kong 2018 · 2018 · Vertical AI agentsacquired

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  • CrowdAIyc S16 · 2016 · AI infra and computeacquired

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Run this as an Idea Check →

The generator's reference companies

Real companies the model named as closest when it wrote the card, with their fate. A check mark is a company the radar could verify in its directory.

Public money in this direction

US federal grants, SBIR/STTR awards and open opportunities from the radar's public-money feed, matched to the idea's terms; the sector totals give the context.

8

grants and programs matching the idea

33

startup-relevant grants in Consumer

$10M

awarded in the sector, tracked

1

opportunities open now in the sector

All public money by sector →

Market signal

What the radar sees in Consumer: new companies by cohort year, the forming YC batch, and outcomes since the February snapshot.

Consumer · 182 → 222 → 211 → 156 → 64 new companies 2022 → 2026 · 86% aliveYC F26 live: 4 in this cluster, 3% of the batch (was 3% in S26)Since February, of 782 YC companies here: 6 acquired, 4 shut down, 45 rewrote their pitch

Consumer: companies, trend and grants →

Design attributes

The card is one cell of a designed set: every axis below was chosen before the text was written, and the text had to realize it.

Buyer
Consumer
Business model
Marketplace
Path to 100x
Creates a new category
Market size
$100B+ market
Capital intensity
Capital-heavy (hardware, bio, infra)
Speed to revenue
R&D first, revenue after 3 years
Technical depth
Deep tech: ML, hardware, bio
Go-to-market
Self-serve
Moat
No moat yet
Geography
Global from day one
Regulation
Unregulated
Vibe
Hot space

Listed under

An idea sits in its own sector and in any sector its text clearly touches.

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Fictional company written 2026-08-23 from MarkosWeb data; the companies, grants and numbers around it are real and tracked. Treat the idea as a research prompt, not a plan.